Directed Temporal Representations
for Offline Visual Control
Abstract
World models provide predictive visual features. Directed Temporal Representations for Control (DTRC) organizes these features around the cost of reaching a goal. From offline trajectories, DTRC learns a temporal distance in environment steps, allowing forward and reverse costs to differ. The temporal critic guides action learning through recorded behavior and model-predicted improvements. We study the resulting geometry and control performance across ten visual tasks.
Learning a geometry of goal reaching
From predictive features to temporal structure
PushT · Representation spaces
PushT · Temporal-distance diagnostics
Representation evolution
The same observations throughout training, in a fixed PCA projection.
PushT
TwoRoom
Reacher
Cube
PointMaze
Cube-Double
Scene
AntMaze
HumanoidMaze
Puzzle-3x3
Temporal geometry that informs behavior
Goal-conditioned control across ten visual tasks.
DTRC improves over LeWM by 14.7, 24.0, and 30.0 percentage points on TwoRoom, Reacher, and Cube.
| Method | PointMaze | Cube-Double | Scene | AntMaze-M | HumanoidMaze-M | Puzzle-3x3 |
|---|
DTRC ranks among the top two methods on five of six tasks. Bold: best mean; underline: second-best mean.
| Configuration | PushT | TwoRoom | Reacher | Cube |
|---|
Temporal representation learning and advantage weighting improve the same policy by 5.3–32.0 percentage points, without model-assisted targets.
From a visual goal to coordinated action
Selected successful rollouts in the environment (left) and control representation (right).
PushT

Reacher

TwoRoom

Cube

PointMaze

Puzzle-3x3

Gray: reference states. Color: executed trajectory. Star: goal.